Showing posts with label Thumbnails. Show all posts
Showing posts with label Thumbnails. Show all posts

Monday, 17 November 2014

Thumbnails 87 - 95

Here are some colour thumbs I did in PS class today with the help and advice of Jordan. He is responsible for the colour on thumb 2 and the creation of thumbs 3 and 4. These were created for a look at unusual compositions

Sunday, 16 November 2014

Thumbnails 74-86

Here are some new thumbnails for my city, I decided to go and revisit some previously disregarded ideas because lately I have been very consumed by one idea for my city and it has grounded my work flow to almost a halt. This has given my some insight into other forms my city could have taken and has given me new elements to incorporate into my current vision.

Clock Faces

After getting some advice that I need to think about even the smallest details and that a generic clock face would not be something my artist would use for a clock tower I did some research and designed a few clock faces that I think are partially inspired by his work and also feasible designs


Thursday, 13 November 2014

Composition Shots

I did some composition shots to get an idea of how I will position my concept art piece, me personal favourites are number 4 and number 7

Wednesday, 5 November 2014

What if Metropolis: OGR 1

OGR 1

Thumbnails 40-53

So here are some abstract looking grey things which are infact very basic designs for shape of my metallic city. I made them to work out which was the best looking and most interesting design for my city. The small rainbow blobs represent houses and how they would hang from the city.

This page was just me getting ideas down quickly of what I imagined some of the shops and places to be like after I wrote my travelogue. The picture in the middle is to indicate size changes differences between shops. Of course they aren't the only shapes and form for shops but these ones where inspired by Cragg's work.

Monday, 3 November 2014

I drew some things! (Thumbs 34-39)


Thumbs 25-33

This is a set of thumbnails that I started in the morning and finished this evening. My next step is going to be to take Jordan's advice and think more about composition.

Thumbs 16-24

These are my next lot of thumbnails using more of Cragg's forms to inspire building design.

Thumbnails 1-15


I made theses thumbnails using inspiration from my artist, quickly trying to replicate some of the techniques he uses in his own work and apply it to mine. Fluidity seems to be a big theme in Cragg's work, so that is what I will try to portray and incorporate in my own.

Friday, 17 October 2014

More Pencil

More pencil development today, I have taken my very literal example of using a lily and changed it to look more building like, I also drew a quick sketch from inside a train travelling through the city.


Moriana Pencil Development

I decided to take a break from practicing digital art just for the moment to see if I came up with a fresh and better perspective. I decided to look at a lotus flower because it is quite a lovely looking flower but I can't stand looking at the pods in the center. This made me think of my city and how the outside is meant to be lovely looking and the center of the city, the hidden city, not so much. I realized quite quickly I couldn't look at the lotus flowers for long so I found a new flower, a water lily, which looks similar and so I worked from that. I even took the design of the flower to start shaping my city from the outside because I think giant glass petals would be quite inviting.

City Streets (1PP) 
City Exterior 
City Bar (1PP)

Thursday, 16 October 2014

Moriana Front Gate

All right, so here I was looking at the city boarders of Moriana and the illusion of it being an amazing beautiful welcoming city. I liked the idea that the city would entrance people into entering it and after they had they could never leave, much like how mermaids would lead sailors to their deaths by enchanting them and then dragging them into the liquid abyss.




Wednesday, 15 October 2014

Noire Style Street

For this thumbnail I wanted to try and use a Film Noir style design. I also was looking at what it might actually look like in the city and how people would travel around. To get some ideas for this I looked at some comic books and movies as well as some cities. I wanted some form of train system for my version of Moriana because it is said that the inside of the city, the hidden part is kinda grim and so my thoughts immediately went to public transport as a stereotypically grim way to travel. After deciding this I looked at New York as a source of inspiration because there is a train system there that weaves in and out of the buildings throughout the city. 


Saturday, 11 October 2014

Slight Moriana Development

For this particular piece I just wanted to see what it would look like to have a film noir city scape in the back ground and a more brightly coloured foreground. Personally I quite like the effect although it does need some more personalisation. I will practise more with that. Also after the green light review we had I am going to start looking more at glass sculptures and jewellery to try and come up with more interesting and exciting looking buildings and skylines as per Phil's advice. But for now this was just to see what the two effects would look like together.


Wednesday, 8 October 2014

Another City and Development

More thumbnail sketches (woooo!) of another city; Phyllis. Phyllis is a city that draws you in by appearing random and so full of different things that you can never experience it all, so you stay there to try and discover everything but you soon lose interest and just spend your time finding the quickest way through the streets. Phyllis is only wonderful if you catch a glance at it and leave the rest that you didn't see to your imagination.

Phyllis, the City that Fades

My next thumbnail, I should say was a quick development thumbnail which is going to work towards the idea that I want to capture with my chosen city, Moriana. Moriana is a city with a lot to hide, appearing beautiful and welcoming on the outside but on the inside it seems depressing, dark, dank and dangerous. I love the idea of the true city hiding behind an illusion.

The Hanged Man, Moriana Development



Tuesday, 7 October 2014

Moriana and Leonia Thumbnails


My next collection of thumbnails are for the cities Leonia and Moriana. Both cities were very interesting and generated a lot of ideas, however I found it rather difficult to translate these ideas onto paper in the short time I spent drawing the thumbnails, though they are still swimming in my head. 

Leonia, The City of Renewal
Leonia is the architectural equivalent of a phoenix. It is reborn every morning, new furniture is bought into houses to be thrown out again the next day, people buy new clothes to wear for 24 hours and then discard them for something new. Leonia is constantly resetting itself. As for where all the old rubbish goes, it is taken by cleaners and used is left as a large wall encircling the city. I found that because of the rubbish my thumbnails should be somewhat messy and make use of scribbles to try and translate that.

Moriana, The City with Two Faces
Moriana is one of my favourite cities because I think it reflects so well what many cities around the world are truly like. They have a shiny, smooth surface but behind that façade is a much darker, shadowy version of the city. This is what Moriana is, a city with a beautiful looking exterior but a dangerous concrete jungle lays behind that illusion. I found it hard to get what I wanted to onto paper with this city though. I wanted to give people the impression that the city is brighter at the front and sinister at the back, I tried to do this by making a stark contrast between the black and white that I used. 






Wednesday, 1 October 2014

Isaura and Fedora

These are my next two pages of thumbnails based on the cities Isaura and Fedora. Fedora is a city that everybody had ideas for but no one used them, so instead the many different versions of how Fedora could have looked where created in model form and they are now kept in glass orbs in the centre building of the city. Isaura is a city that starts underground in a large lake and then rises up towards the surface where there are hundreds of wells. The citizens collect the water and they also have machines that draw the water out and put it into aqueducts and reservoirs that travel above the wells and past the houses that rise up on scaffolding.  

Fedora, The City of Desire


Isaura, The Rising City